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Not a bug

VFX Graph error after importing Game4Automation in 2020.1 project

khr vor 1 Monat in General Questions aktualisiert vor 1 Monat 11

H. I have recently imported Game4Automation into my project, but has since not been able to compile. 
The console throws me a 
InvalidEnumArgumentException in visualeffectgraph's Orient.cs

Has anyone run into this?

Antwort
Thomas vor 1 Monat

No URP seems to work. But the same issue with demo scenes - they are build based on the default render pipeline.

Do you need OPCUA and HDRP in your project?

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Beantwortet

State: Robot Integration

Mike vor 2 Monaten in General Questions aktualisiert von Thomas vor 4 Wochen 8

Hi,

I want to ask about the state of the Robot-Integration into Game4Automation. I did not find anything in the Release Notes.

What is about Fanuc, ABB, Kuka , (and Universal Robots). Or do we need RoboDK for this?

Best Regards,

Mike

Antwort
Thomas vor 4 Wochen

We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.

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Beantwortet

Modbus TCP/IP support

Rick vor 3 Monaten in General Questions aktualisiert von Thomas vor 2 Monaten 3

I. was wondering if  Modbus TCP / IP support was planned in the near future. 


Modbus is very well supported in the open source world and would enable they use of a large selection of pre-existing software, hardware and PLCs, in North American particularly.

Antwort
Thomas vor 2 Monaten

Modbus will be added soon

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Beantwortet

Tracking Pulses

Paul Brumfitt vor 4 Monaten in General Questions aktualisiert von Thomas vor 4 Wochen 2

Hello there,

I have been messing around with a behaviour interface to add tracking pulses to a drive. It has suddenly dawned on me that you may already have such functionality tucked away somewhere, please let me know before I re-invent the wheel ;)

Antwort
Thomas vor 4 Wochen

No we don't send out pulses so far on a drive. But it should be simple to add. I only see a problem if drive is to fast. Pulses could be needed faster than communication cycle is.

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Beantwortet

I see you are working on an interface to Fanuc Roboguide. This is a key interest for us. How is it coming along?

Jeff Williams vor 8 Monaten in General Questions aktualisiert von Thomas vor 7 Monaten 4
Antwort
Thomas vor 7 Monaten

Hi Jeff,

you will need the Professional version because all the "advanced" interfaces are part of Professional (like the needed Shared Memory Interface to PLCConnect).

Currently the PLCConnect developers are developing a "special" Game4Automation Interface what will be a "special" PLCConnect Interface on the Game4Automation Professional side. But the current version and standard Shared Memory should also work.


I will get you a PLCConnet trial and some documentation on it. It might take until end of this week. Could you please send me your full contact data to info@game4automation.com.


Thanks and best regards

Thomas

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Beantwortet

Unity to a PLC

leevi.parssinen vor 11 Monaten in General Questions aktualisiert von Thomas vor 11 Monaten 2

I have not purchased the asset yet, cause i have some questions!

So, I have a driving game, beckoff PLC and a pneumatically controlled platform. Is this asset good tool to get that platform moving by using the rotation variables from Unity?

Antwort
Thomas vor 11 Monaten

Yes you can do that over OPCUA (included in Game4Automation Professional). With OPCUA you can transfer the values to the Beckhoff PLC.

In 1-2 months Game4Automation Professional will include also a direct ADS Interface. We are currently developing it.

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Fertiggestellt

How can I deploy demo app to my iPad ?

YoncaY vor 12 Monaten in General Questions aktualisiert von Thomas vor 12 Monaten 2

Can I deploy demo app into my iPad by using starter kit? 

Antwort
Thomas vor 12 Monaten

Hi, yes you can do that with Unity and Game4automation Starter. It is a little bit more complicated than for Android. You will need a Mac for final compilation (alternatively Unity’s cloud build) and an Apple developer account. In Unity’s build settings you will need to set IOS as Build target.

Thomas 


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Beantwortet

Questions Regarding Compatibility Between Versions

Allen vor 1 vor einem Jahr in General Questions aktualisiert von Thomas vor 1 vor einem Jahr 4

Hi there,


I am a student who wants to use your product for my project to connect my Android Augmented Reality app made from Unity to read the values from a Siemens PLC in real time. In short, I wish to be able to have something like this in my app from your photos.



I am slightly confused as the PLC I want to connect to is covered in the starter pack. However, I am more familiar with using OPC UA client to connect to the servers. As this is a proof of concept for education, I may not have the capital for the OPCUA4unity. Would the Game4Automation Starter be able to achieve my objective? If not, would there be a educational license for the OPCUA4Unity?


I hope to hear from you soon. Thank you!

Allen


Antwort
Thomas vor 1 vor einem Jahr

Yes sure this is possible. The ip adress is just a property and you can start the connect at any time by script if you want. You will need to build a GUI based on Unitys UI system to let the user put in the IP adresse and then you can start the connection via script. 

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Beantwortet

Gibt es Möglichkeiten Steuerungen anderer Hersteller wie beispielsweise von Bosch Rexroth mit dem Tool zu nutzen?

Patrick vor 1 vor einem Jahr in General Questions aktualisiert von Thomas vor 1 vor einem Jahr 1
Antwort
Thomas vor 1 vor einem Jahr

Hallo, OPC UA müsste eine Möglichkeit sein. Bosch Rexroth bietet diese Schnittstelle sicher an. Grundsätzlich kann man auch alles selbst ergänzen, wenn Bosch Rexroth eine .Net API anbietet. Unsere Schnittstellen sind Sourcecodeoffen, beispielsweise die zur S7, man kann diese als Vorlage nehmen. Gerne können wir auch unterstützen bei der Entwicklung einer Bosch-Rexroth Schnittstelle. Sie im Standard anzubieten ist aktuell noch nicht geplant da der Bedarf (noch) nicht groß genug ist. Gruß 

Thomas

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Beantwortet

Ist auch eine Linux-Untersützung geplant (oder vorhanden)?

sonicdee vor 1 vor einem Jahr in General Questions aktualisiert von Thomas vor 1 vor einem Jahr 2

... ^^

Antwort
Thomas vor 1 vor einem Jahr

Zu unterscheiden ist auch die Editor Version und die Build Version. Man kann z.B. von dem Editor auf viele Zielplattformen compilieren (PC, MAX, Linux, IOS, Androis usw). D.h. mit dem compilierten "Digitalen Zwilling" geht Linux auf jeden Fall. Ob der Editor auch mit Linux in der notwendigen Version geht (siehe oben) wäre zu testen. Im Prinzip müsste es aber gehen.

Ich selbst hier kann leider aktuell nicht das aktuelle Game4Automation auf Linux testen - ein Feedback, ob es geht, wäre sehr interessant.