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Here is solution for S7PLC connect to PLCSIM Compact, comment in S7Interface disconection timeout.
SetPDU to 10 (working not stable and max 5 byte in, 5 byte out)
And using Nettoplcsim-S7o-v-1-2-4-0 program
Some features in configs NetToPlcsim
sc stop "S7DOS Help Service"
START /B NetToPLCSim.exe -f=S7Test.ini -s=NO -autostart
TIMEOUT /T 4
sc start "S7DOS Help Service"
TIMEOUT /T 4
"D:\Program Files\Siemens\Automation\S7-PLCSIM V15_1\Bin\Siemens.Simatic.PlcSim.Compact.exe"
NetworkIpAddress=192.168.88.50 //External IP of PLCSIM , adress of Ethernet board
PlcsimIpAddress=192.168.0.1 //internal IP of PLCSIM , not change this one
And now can connect to PLCSIM
H, I'm currently working on my first project. I have added some drive scripts and some Mu and source, it is small at the moment and without any physics, but every time I press the play button to see my scripts in action, unity stops working and it took approx 3 mins to start or close the play mode and all the changes I made will disappear even though I saved them, I am talking about the bottom entity inside the game4automation gameobject. I tried to uninstall unity a couple of times, and this issue is still here only for my projects with the g4a asset on it, all my other unity projects ( even bigger one) will run without any problem. I should also mention that my pc is new and powerful. How can I fix this? I need to work on my final dissertation and like this is impossible.
Based on your description it is hard to say where your problem is. Did you followed these steps?
If these steps don't help please export us your project and we will look into it.
I add chain with chain element, and make chain element as transfer surface. But when cans comes to chain element it is holding only in vertical moving , but not for horizontal, there is video, what i miss?
How can i change local zero point of mesh from parts4cad? i want add drive (rotation), but zero point of rotation is wrong.
For changing the local 0 point you could embed it into an empty game object manually or use the Kinematic script for doing that on startup or you can change the zero point on the CAD side.
In one post, you have an AR example with some industrial tanks and the values collected from PLC.
Do you have a template (or some instructions) for this type of application and willing to share?
Hi, no I am sorry we can't provide this. It was a prototype and we used in the Unity Project some basic Unity UI-Stuff, the game4automation OPCUA interface and Vuforia for marker tracking.
H. I have recently imported Game4Automation into my project, but has since not been able to compile.
The console throws me a
InvalidEnumArgumentException in visualeffectgraph's Orient.cs
Has anyone run into this?
Please share with me the blank project. Thanks!
I want to ask about the state of the Robot-Integration into Game4Automation. I did not find anything in the Release Notes.
What is about Fanuc, ABB, Kuka , (and Universal Robots). Or do we need RoboDK for this?
We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.
I. was wondering if Modbus TCP / IP support was planned in the near future.
Modbus is very well supported in the open source world and would enable they use of a large selection of pre-existing software, hardware and PLCs, in North American particularly.
How to use Modbus on G4A side is described here:
G4A works as a Modbus server so your PLC needs to write and read from the modbus registers by some small PLC code. We don't have any knowledge about fx3u so you would need to take care about the fx3u side by yourself.
I have been messing around with a behaviour interface to add tracking pulses to a drive. It has suddenly dawned on me that you may already have such functionality tucked away somewhere, please let me know before I re-invent the wheel ;)
No we don't send out pulses so far on a drive. But it should be simple to add. I only see a problem if drive is to fast. Pulses could be needed faster than communication cycle is.
I see you are working on an interface to Fanuc Roboguide. This is a key interest for us. How is it coming along?
you will need the Professional version because all the "advanced" interfaces are part of Professional (like the needed Shared Memory Interface to PLCConnect).
Currently the PLCConnect developers are developing a "special" Game4Automation Interface what will be a "special" PLCConnect Interface on the Game4Automation Professional side. But the current version and standard Shared Memory should also work.
I will get you a PLCConnet trial and some documentation on it. It might take until end of this week. Could you please send me your full contact data to firstname.lastname@example.org.
Thanks and best regards
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