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S7PLC to PLCSIM Compact

Here is solution for S7PLC connect to PLCSIM Compact, comment in S7Interface disconection timeout.

SetPDU to 10 (working not stable and max 5 byte in, 5 byte out)

And using Nettoplcsim-S7o-v-1-2-4-0 program

Some features in configs NetToPlcsim

start.cmd

//

sc stop "S7DOS Help Service"
START /B NetToPLCSim.exe -f=S7Test.ini -s=NO -autostart

TIMEOUT /T 4
sc start "S7DOS Help Service"
TIMEOUT /T 4
"D:\Program Files\Siemens\Automation\S7-PLCSIM V15_1\Bin\Siemens.Simatic.PlcSim.Compact.exe"

S7Test.ini

//

[Station_1]
Name=PLC#001
NetworkIpAddress=192.168.88.50 //External IP of PLCSIM , adress of Ethernet board
PlcsimIpAddress=192.168.0.1   //internal IP of PLCSIM , not change this one
PlcsimRackNumber=0
PlcsimSlotNumber=0
TsapCheckEnabled=False

And now can connect to PLCSIM

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Answered

Why my g4a project everytime I enter play mode stops working?

Matteo 12 months ago in General Questions updated 12 months ago 6

H, I'm currently working on my first project. I have added some drive scripts and some Mu and source, it is small at the moment and without any physics, but every time I press the play button to see my scripts in action, unity stops working and it took approx 3 mins to start or close the play mode and all the changes I made will disappear even though I saved them, I am talking about the bottom entity inside the game4automation gameobject. I tried to uninstall unity a couple of times, and this issue is still here only for my projects with the g4a asset on it, all my other unity projects ( even bigger one) will run without any problem. I should also mention that my pc is new and powerful. How can I fix this? I need to work on my final dissertation and like this is impossible.
Thanks

Answer
Support 12 months ago

Based on your description it is hard to say where your problem is. Did you followed these steps?

https://forum.game4automation.com/knowledge-bases/2/articles/193-step-by-step-guide-if-you-have-problems

If these steps don't help please export us your project and we will look into it.

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Answered

Colider Box , vertical movment on chan element

murdemon 1 year ago in General Questions updated by Дмитрий Мурашов 11 months ago 13

I add chain with chain element, and make chain element as transfer surface. But when cans comes to chain element it is holding only in vertical moving , but not for horizontal, there is video, what i miss?

Answer
Support 11 months ago

OK we found a solution. Thanks for sharing your information.


Here is a video about it, will be in the release next week. If you need the changed scripts earlier please send me a message.

Transportsurface.mp4

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Answered

Changing local zero point for mesh

murdemon 1 year ago in General Questions updated by Support 1 year ago 1

How can i change local zero point of mesh from parts4cad? i want add drive (rotation), but zero point of rotation is wrong. 

Answer
Support 1 year ago

For changing the local 0 point you could embed it into an empty game object manually or use the Kinematic script for doing that on startup or you can change the zero point on the CAD side.

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Answered

AR template

marinel.moraru 1 year ago in General Questions updated by Support 1 year ago 1

Hi Thomas, 


In one post, you have an AR example with some industrial tanks and the values collected from PLC. 

Do you have a template (or some instructions) for this type of application and willing to share? 


Thanks 



Screenshot_20200925-102715.jpg

Answer
Support 1 year ago

Hi, no I am sorry we can't provide this. It was a prototype and we used in the Unity Project some basic Unity UI-Stuff, the game4automation OPCUA interface and Vuforia for marker tracking.

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Fixed

VFX Graph error after importing Game4Automation in 2020.1 project

khr 1 year ago in General Questions updated by Support 12 months ago 19

H. I have recently imported Game4Automation into my project, but has since not been able to compile. 
The console throws me a 
InvalidEnumArgumentException in visualeffectgraph's Orient.cs

Has anyone run into this?

Answer
Support 12 months ago

Please share with me the blank project. Thanks!

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Answered

State: Robot Integration

Mike 1 year ago in General Questions updated by Support 1 year ago 8

Hi,

I want to ask about the state of the Robot-Integration into Game4Automation. I did not find anything in the Release Notes.

What is about Fanuc, ABB, Kuka , (and Universal Robots). Or do we need RoboDK for this?

Best Regards,

Mike

Answer
Support 1 year ago

We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.

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Answered

Modbus TCP/IP support

Rick 1 year ago in General Questions updated by Stupiddog 2 months ago 10

I. was wondering if  Modbus TCP / IP support was planned in the near future. 


Modbus is very well supported in the open source world and would enable they use of a large selection of pre-existing software, hardware and PLCs, in North American particularly.

Answer
Support 2 months ago

How to use Modbus on G4A side is described here:

https://game4automation.com/documentation/current/modbus.html

G4A works as a Modbus server so your PLC needs to write and read from the modbus registers by some small PLC code. We don't have any knowledge about fx3u so you would need to take care about the fx3u side by yourself.

Best regards

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Answered

Tracking Pulses

Paul Brumfitt 1 year ago in General Questions updated by Support 1 year ago 2

Hello there,

I have been messing around with a behaviour interface to add tracking pulses to a drive. It has suddenly dawned on me that you may already have such functionality tucked away somewhere, please let me know before I re-invent the wheel ;)

Answer
Support 1 year ago

No we don't send out pulses so far on a drive. But it should be simple to add. I only see a problem if drive is to fast. Pulses could be needed faster than communication cycle is.

Answer
Support 2 years ago

Hi Jeff,

you will need the Professional version because all the "advanced" interfaces are part of Professional (like the needed Shared Memory Interface to PLCConnect).

Currently the PLCConnect developers are developing a "special" Game4Automation Interface what will be a "special" PLCConnect Interface on the Game4Automation Professional side. But the current version and standard Shared Memory should also work.


I will get you a PLCConnet trial and some documentation on it. It might take until end of this week. Could you please send me your full contact data to info@game4automation.com.


Thanks and best regards

Thomas