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I have added the a sensor from my PLC but as soon as i start running my program it writes a value. I would like to read the current value and not write anything. This is what my sensor looks like when it is added: Many thanks!
OK but usually PLC Inputs should only be written by Unity and not read.
You could manually create your table using excel (in the form TIA Portal is creating the tables) or you could manually create the IOs in Unity. Please delete the spaces in the names so it should for example be "I5.0" and not "I 5.0"). Maybe this is also an issue.
Hello I recently purchased the game4automation asset to test the features that it offers but I´m having problem with the demo compilation..
I followed the guide but unfortunately due to the new versions of unity, some steps are different.
Those are some of the errors that i get when I try to run the demo:
And for example when I configure the "build project settings" I cannot find the called "scripting runtime version" and maybe that's the reason.. I just can configure following:
Do you have some Idea what is going on?
Hi, it is hard to say what the problem is. Generally we only support and test with the latest Unity LTS Release (which is Version 2019.4). I am sure that you could get it running with 2020 but that might require some changes.
If you don't get it working with 2019 you could send me your project and I will check what the problem is.
Is it possible to direct access variables which are stored in DBs with the Siemens TCP Interface? The problem there is, that in the TIA variable table only M,Q and I are allowed, but the actual style of programming a Siemens CPU is to store global data in DBs. Merker are not used anymore. I dont want to reorganize the variables of the project for the simulation.
Hi, I just checked.
It is not possible but it will be feasible with some work. We are planning this for the next release. Because of summer vacation this will be available around end of September.
I was following the youtube tutorial on how to connect Unity with S7 controller (in my case 1500).
After I successfully checked the connection and added PLCTags sdf file, made a fast test scene but when I Play it I have the following messages cycling:
Any suggestions ?
You are welcome, please give us a good rating in the Unity asset store if you are happy with our solution - thanks!
I am currently working as a student at the Corporate University of Baden-Württemberg on my bachelor thesis on machine simulation and automation.
G4A is helping me a lot with my thesis. I find it very intuitive and easy to use. Furthermore, your Youtube tutorials are very helpful in learning the basics of G4A.
I was wondering whether professional licenses will be available for students in the near future?
I am looking forward to your feedback.
With kind regards
Thanks a lot for the positive feedback. We are not planning to do that. The Starter version is meant for for free usage. In very rare cases we are developing things together with universities, companies or students in bachelor thesis and in this case we are suppling for free licenses based on special test contracts.
Hi, I am interested in connecting a SIEMENS PLC to content in Augmented Reality with Unity in a Android mobile phone. How can I do it with Game4Automation?
best would be to do it with Game4Automation Professional and the included OPCUA interface.
With the OPCUA interface, you can get the data from the PLC and with the standard Unity UI and AR functions, you could display it on your android phone. Like in this example:
If i have PLC connected and imported signals...how would i approach writing for example a velocity of a rigid body into the value of a PLC signal under TwinCATInterface?
I assume that you are having PLCInputs and PLCOutputs in your project after importing from TwinCAT:
Now you can write to the PLCInput with
PLCInput.Value = YourValue;
You should write your own behavior scripts and attach this to the Gameobject with the rigid-body where you want to measure the velocity.
Here is a simple example of a behavior script (it is the Sensor_standard script from the Game4Auomation Framework).
This script is sending a "High" to the PLC when the sensor is occupied.
//! The Sensor_Standard component is providing the Sensor behavior and connection to the PLC inputs and outputs.
public class Sensor_Standard : BehaviorInterface
[Header("Settings")] public bool NormallyClosed = false; //!< Defines if sensor signal is *true* if occupied (*NormallyClosed=false*) of if signal is *false* if occupied (*NormallyClosed=true*)
[Header("Interface Connection")] public PLCInputBool Occupied; //! Boolean PLC input for the Sensor signal.
private Sensor Sensor;
private bool _isOccupiedNotNull;
// Use this for initialization
_isOccupiedNotNull = Occupied != null;
Sensor = GetComponent<Sensor>();
// Update is called once per frame
bool occupied = false;
// Set Behavior Outputs
occupied = !Sensor.Occupied;
occupied = Sensor.Occupied;
// Set external PLC Outputs
Occupied.Value = occupied;
So my problem is that when i try to import the asset package into my existing project, it will import it but the Game4Automation tab will only have the Part4Cad in it. Also tried to make a new project by adding the asset first and then exporting and importing my old project, but this had the problem that colliders won't work anymore.
And one more question! (sorry I'm new to unity)
I can get the signals from my TwinCat via ADS, but how do you link the imported signals for example to a game objects Y-axis value?
Hopefully you could help me!
For anyone experiencing similar issues.
Problem was that the compile settings were not set correctly:
, that collision layers were not set correctly:
and that Prostprocessing was not included in the Assembly Definitions:
How fix this:
null texture passed to GUI.DrawTexture
UnityEngine.GUI:DrawTexture(Rect, Texture, ScaleMode)
game4automation.QuickToggle.Editor.QuickToggle:DrawHierarchyItem(Int32, Rect) (at Assets/game4automation/private/Editor/QuickToggle/Editor/QuickToggle.cs:390)
we don't know this error. Could you upload your project? I will send you via email a link for uploading.
Hi! I have an issue with my project working with game4automation professional that we just purchased. So we have a Game/project working on unitys 2019 version and i tried to import the g4a asset in it ,but the toolbar only has the Parts4Cad option. on 2018 empty project it works perfectly, but i am not so experienced with unity and was wondering if the asset works at all with 2019 versions (most important ones TwinCat ADS or the OPCUA) OR if there is a way to downgrade projects unity version
usually it should also work with 2019. But we recommend to use LTS (Long Term Stable) releases because Unity is sometimes changing to fast for industrial use cases. We develop and test in 2018.4. On our build server we also try to compile and build with 2019, but it is more risky that we miss something in 2019. So I would recommend to only use 2019 if you really need it.
I just checked latest release and 2019 and it works on my computer without problems. The main menu is available and the demo model is working as expected.
You should also check that you are using .Net4. compatibility level - even if this should be not an issue with the main menu. But some interfaces might not compile without .Net40
There seems to be an issue / collision with anything what is already in your 2019 project. I don't know what. Could you please check the Console log for some more information.
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