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Which version of robodk is compatible with game4automation opc ua or game4automation professional. I ask, because I want to communicate robodk 4.0 with game4automation professional.
I was wondering when will OPC UA for Unity 2019 will be supported?
With kind regards,
Stan (Developer at Siemens)
Hi, we have no tutorial about that.Even if Unity 2019 is not officially supported yet, you should be able to get it running. What is your problem. What kind of error messages do you have?
Someone with experience connecting KepserverEX6 and OPCUA Interface of Game4Automation, and also writing and reading tags between them.
Our physical machine is made up of multiple OPCUA servers.
In our Unity scene we have several OPCUA_Interface objects to connect to each server and a OPCUA Node connected to each interface.
If we use Read Value on the nodes we get the values we expect, however if we use the subscribe option we get the same value across all interfaces as if they are being overwritten somehow. We can get around it by using Read Value but it seems to come with a heavy performance cost.
Is this a bug or is there another way to set this up?
I am sending you a new DLL.
A new Beta (2020.02-beta-521) that is fixing this issue will be available soon on our download pages.
Für ein Projekt versuche ich die Nodes vom C++ Test Server von Unified Automation zu importieren. Die Verbindung funktioniert und OPC Watch zeigt den Server mit allen Nodes korrekt an. Wenn ich aber "Import Nodes" in Unity drücke, dann kommt eine Exception:
In den Einstellungen habe ich eigentlich nichts verändert:
Ich bitte um Hilfe.
Sorry I can't read the question. But Hololens 2 is not supported.
Please check https://game4automation.com/documentation/current/opcua.html for more information about what platforms are currently supported.
I'm currently learning how to use game4Automation for a project and I'd like to read custom data types from the OPCUA server.
In the demonstration server, there is a Work Order variable (ns2, s=Demo.WorkOrder.WorkOrderVariable) which contains a StatusComments array recognized as an ExtensionMethod by game4automation. This array can be read as a byte array, but is there any better way to do this? It is pretty messy and not easy at all to work with.
Thanks for your answer!
Hi, I just checked your problem.
Currently I don't see an easy solution.
You might check out the solutions of Traeger which gives you a more advanced access to OPCUA via C# (see https://docs.traeger.de/en/software/sdk/opc-ua/net/client.development.guide).
If you want to switch to the solution of Trager we can refund you the money if you would like.
How to subscribe multiple nodes and with events? Fyi i need to subscribe more than 200 nodes to monitor (is this possible using the client?). Based on the documentation it only explain subscribe for one node and event.
The OPCUANodeSubscription object includes everything you need, e.g. the NodeID of the node which changed.
Hi I am using DEMOOPCUA on unity 2020.1.13f1. I am working directly on the demo templates. After switching to a different opc ua server, information are not automatically updated, this is unlike in the original demo template where data are automatically updated. Is it something that i am missing?
I'm trying to connect via OPC UA to a Node-RED OPC UA server. This server allows me to create nodes on root level.
If I do not specify a Top Node Id I get the following error:
Is there a way to connect to nodes I've created as shown above?
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