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+1
Beantwortet

When will Unity 2019 be supported?

Stan vor 4 Monaten in OPCUA4Unity aktualisiert von Thomas vor 4 Monaten 5

Hello,


I was wondering when will OPC UA for Unity 2019 will be supported?

With kind regards,

Stan (Developer at Siemens)

Antwort
Thomas vor 4 Monaten

Hi, we have no tutorial about that.Even if Unity 2019 is not officially supported yet, you should be able to get it running. What is your problem. What kind of error messages do you have?

0
Beantwortet

About OPCUA, Licence and use

matthieu.leroux vor 2 Monaten in OPCUA4Unity aktualisiert von Thomas vor 4 Wochen 1

Hello, i work as a developper for a small company. We recently started working with your tool Game4Automation in Unity for industrial projects, and especially with the OPCUA4Unity technology. I understood that this specific part in Game4Automation has been developped following Trager Technologies.

As a company we have one Unity account on which we are actually creating two projects, our problem right now is that my coworker often get LicenceException about the use of OPCUA, which i don't. I was then wondering on what type of licence the Opc.uafx library was incorporated inside Game4Automation, do we need to purchase two licence of Game4Automation to avoid any licence troubles and the 30 minutes free trial of Opc ua technology?

I hope you will get this message, i can precise anything if needed.

Have a great day!

Antwort
Thomas vor 4 Wochen

Hi Matthieu,

if you are working in parallel, you need to have 2 Game4Automation licenses. Game4Automation is a Editor Extension that means that you need to have one license per seat.

There seem to be sometimes a problem with the included OPCUA license. We can't see the same problem on our computers, but I had one other customer with the same problem. The reason is the included OPCUA dll and it's licensing mechanism. We are working on an update of the included OPCUA dlls and this will solve most probably the problem. 

Best regards

Thomas

0
Beantwortet

OPCUA4Unity Adding Monitored Items to Subscription.

JacobKreck vor 3 Monaten in OPCUA4Unity aktualisiert vor 2 Wochen 5

Hello, I'm currently working on a project that requires reading of thousands of node values. Currently your documentation implies we should subscribe to nodes using OPCInterface.Subscribe() however, this makes a new subscription for each value which quickly reaches a limit. Is there a procedure for adding new monitored items to a single subscription?
 

Antwort
Thomas vor 2 Wochen

Hi Jacob,

if I understand you right you will need to have a limit to the number of monitored items per subscription. We could generate a new subsription when we are reaching this limit.

Currently there is only one subscription for an infinite number of monitored items.

If I understood you right we are going to put this into the next release. Planned for end of september.

Best regards

Thomas

0
Beantwortet

OPCUA and WebGl

Steffen vor 6 Monaten in OPCUA4Unity aktualisiert von Thomas vor 6 Monaten 1

Hi,

is it possible to run the OPCUA Interface inside a webgl app? I tried with Unity 2018.4.15 and 2019.2.17 and always got a "Memory index out of range" error in Chrome and Edge.

Thanks,

Steffen

Antwort
Thomas vor 6 Monaten

No WebGL is not supported - sorry. I also think that communicating in a Web application over OPCUA might also be not wished from the security point of view.

0
Not a bug

LicenseException

J G vor 10 Monaten in OPCUA4Unity aktualisiert von Thomas vor 9 Monaten 10

Hi all,


since the last update I get an LicenseException when building for Android. I only get the error on the device not in the editor.


"LicenseException: The supplied license is not longer supported for this version. You need to renew your support subscription to use this version of the OPC UA Framework Advanced."


I use the OPCUA4Unity asset from the asset store. Since I get this error on already shipped devices I realy need a quick solution. Thank you!

Antwort
Thomas vor 9 Monaten

I am closing this. We can't reproduce it.

0
Beantwortet

OPC UA Client is not in Connected state

Werner Paulin vor 11 Monaten in OPCUA4Unity aktualisiert von PeterFischer vor 9 Monaten 14

I can connect to my OPC UA server from OpcWatch, UA Expert and even Node-RED.

However wenn importing nodes I get an error message that the client would not be able to connect. I've attached a log-file. Does someone has any idea?

Antwort
Thomas vor 10 Monaten

Which version are u using. I can't reproduce. With 1.026 Update works. Used Demo Model and UaCPPServer to check.


Do you have a small demo model - based on UaCPPServer where I can check your issue?

0
Beantwortet

Write to OPC UA varible using the PLCInputFloat datatype

DAT vor 12 Monaten in OPCUA4Unity aktualisiert von Thomas vor 12 Monaten 10

Can you write to OPC UA variable using the PLCInputFloat varible type. I easily read values from the PLCOutputFloat inside scripts using the "variableName".Value method but I cannot seem to write using the datatypes.

I am able to change to variables on OPC UA server using other applications.

Antwort
Thomas vor 12 Monaten

I am sending you via email a link to the current beta asset!

0
Geplant

UnityLinker.exe error in 2019.2.2 LWRP

J G vor 1 vor einem Jahr in OPCUA4Unity aktualisiert von Thomas vor 1 vor einem Jahr 3

Hi all,

I get an error from UnityLinker (see below) in Unity 2019.2.2f1, Android and PC Standalone build. The project also uses LWRP which, I assume, is not so important here. I did not test with standard rendering. I can reproduce this error in an empty project just importing the OPCUA4Unity asset. Other settings are IL2CPP, Net Standard 2.0.


Edit: Maybe it is helpfull to know, that Mono Scripting Backend does not run into this.

Full error message:

UnityLinker.exe -out="C:/Users/Unity/New Unity Project/Temp/StagingArea/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Core.xml" -x="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Accessibility.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AndroidJNI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Animation.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Audio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Cloth.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ClusterInput.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ClusterRenderer.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Core.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/CrashReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Director.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/DSPGraph.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/FileSystemHttp.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/GameCenter.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Grid.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/HotReload.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ImageConversion.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/IMGUI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Input.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/InputLegacy.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/JSONSerialize.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Localization.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ParticleSystem.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/PerformanceReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Physics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Physics2D.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Profiler.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ScreenCapture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/SharedInternals.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/SpriteMask.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/SpriteShape.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Streaming.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Substance.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Terrain.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TerrainPhysics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TextCore.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TextRendering.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Tilemap.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TLS.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UIElements.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Umbra.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UNET.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityAnalytics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityConnect.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityTestProtocol.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequest.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestAssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestAudio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestTexture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestWWW.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Vehicles.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/VFX.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Video.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/VR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Wind.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/XR.xml" -d="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Lightweight.Runtime.dll" --include-unity-root-assembly="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/Unity.Postprocessing.Runtime.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support

stdout:
Fatal error in Unity CIL Linker
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Mono.Linker.Steps.MarkStep.ProcessMarkedTypesWithInterfaces()
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
at Mono.Linker.Steps.MarkStep.Process()
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.Run()
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
at Unity.Linker.UnityDriver.RunDriver()
stderr:

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:222)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel, Boolean, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:158)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:358)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:246)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:326)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:70)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:242)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:41)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Antwort
Thomas vor 1 vor einem Jahr

Hi,

sorry we don't have a solution for the problem. Because of Unity is changing very fast we decided to relay on the Long Term Support releases which give long term support and better stability. So my advice is to use Unity 2018.4.8f1 and other 2018.4 Versions

Best regards

Thomas

0
Geplant

Exception in OPCUAConnection.Connect on Hololens

industry40lab vor 1 vor einem Jahr in OPCUA4Unity aktualisiert von Thomas vor 11 Monaten 8

Hi,

I am using OPCUA4Unity in my Hololens Unity project. An exception is thrown when I try to connect to an OPCUA server from the Hololens. Here is the output:

"The type initializer for 'Opc.UaFx.Client.OpcClient' threw an exception. at game4automation.OPCUAConnection.Connect () [0x00000] in <00000000000000000000000000000000>:0
at game4automation.OPCUA_Interface.Connect () [0x00000] in <00000000000000000000000000000000>:0"


I am able to connect just fine in Unity Editor, but not when connecting in Hololens.

I have ensured that the build settings are correct (IL2CPP, .NET 2.0 compatibility), and have set the permissions to allow internet access in Hololens. I am on Unity 2018.4.8f1, and have tried upgrading my project to 2019.1.14f1 but that did not fix the issue.


Let me know if you need more information!

Antwort
Thomas vor 11 Monaten

Hi,

the problem must be inside the included DLL. We agreed with our supplier of the DLL to wait to receive our Hololens2 to be able to test and to find the issue. For now we can only say that Hololens is not working (it was not only you who is not able to get it working).

Best regards

Thomas

0
Fertiggestellt

Can I connect a Controllogix to game4automation through FactoryTalk Linx or Kepware?

efrensilveyra vor 1 vor einem Jahr in OPCUA4Unity aktualisiert vor 1 vor einem Jahr 3
Antwort
Thomas vor 1 vor einem Jahr

No currently I think not. I would propose to use OPC UA. Is there a public API for FactoryTalk Communication. If yes it could be easily integrated with some programming.

Best regards 

Thomas