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I was wondering when will OPC UA for Unity 2019 will be supported?
With kind regards,
Stan (Developer at Siemens)
Hi, we have no tutorial about that.Even if Unity 2019 is not officially supported yet, you should be able to get it running. What is your problem. What kind of error messages do you have?
I want to ask about the state of the Robot-Integration into Game4Automation. I did not find anything in the Release Notes.
What is about Fanuc, ABB, Kuka , (and Universal Robots). Or do we need RoboDK for this?
We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.
Hello, i work as a developper for a small company. We recently started working with your tool Game4Automation in Unity for industrial projects, and especially with the OPCUA4Unity technology. I understood that this specific part in Game4Automation has been developped following Trager Technologies.
As a company we have one Unity account on which we are actually creating two projects, our problem right now is that my coworker often get LicenceException about the use of OPCUA, which i don't. I was then wondering on what type of licence the Opc.uafx library was incorporated inside Game4Automation, do we need to purchase two licence of Game4Automation to avoid any licence troubles and the 30 minutes free trial of Opc ua technology?
I hope you will get this message, i can precise anything if needed.
Have a great day!
if you are working in parallel, you need to have 2 Game4Automation licenses. Game4Automation is a Editor Extension that means that you need to have one license per seat.
There seem to be sometimes a problem with the included OPCUA license. We can't see the same problem on our computers, but I had one other customer with the same problem. The reason is the included OPCUA dll and it's licensing mechanism. We are working on an update of the included OPCUA dlls and this will solve most probably the problem.
I want a very realistic physics to simulate the robot taking a can and dropping the can when the gripper is opened. It's possible?
You will need to set the Values "PlaceObjects" or the corresponding values to true to loose the can. If you use PickBasedOnCylinder this can be controlled by a connected cylinder. So the Can should fall down whenever you open the Cylinder.
I. was wondering if Modbus TCP / IP support was planned in the near future.
Modbus is very well supported in the open source world and would enable they use of a large selection of pre-existing software, hardware and PLCs, in North American particularly.
Modbus will be added soon
Hello, I'm currently working on a project that requires reading of thousands of node values. Currently your documentation implies we should subscribe to nodes using OPCInterface.Subscribe() however, this makes a new subscription for each value which quickly reaches a limit. Is there a procedure for adding new monitored items to a single subscription?
currently this is not supported but I checked the OPCUA documentation and technically this is possible. We will add this feature to the next release (in about 1 month). Until we implemented that, you will need to poll or reduce the number of subscriptions.
I was following the youtube tutorial on how to connect Unity with S7 controller (in my case 1500).
After I successfully checked the connection and added PLCTags sdf file, made a fast test scene but when I Play it I have the following messages cycling:
Any suggestions ?
You are welcome, please give us a good rating in the Unity asset store if you are happy with our solution - thanks!
I have been messing around with a behaviour interface to add tracking pulses to a drive. It has suddenly dawned on me that you may already have such functionality tucked away somewhere, please let me know before I re-invent the wheel ;)
No we don't send out pulses so far on a drive. But it should be simple to add. I only see a problem if drive is to fast. Pulses could be needed faster than communication cycle is.
I am currently working as a student at the Corporate University of Baden-Württemberg on my bachelor thesis on machine simulation and automation.
G4A is helping me a lot with my thesis. I find it very intuitive and easy to use. Furthermore, your Youtube tutorials are very helpful in learning the basics of G4A.
I was wondering whether professional licenses will be available for students in the near future?
I am looking forward to your feedback.
With kind regards
Thanks a lot for the positive feedback. We are not planning to do that. The Starter version is meant for for free usage. In very rare cases we are developing things together with universities, companies or students in bachelor thesis and in this case we are suppling for free licenses based on special test contracts.
is it possible to run the OPCUA Interface inside a webgl app? I tried with Unity 2018.4.15 and 2019.2.17 and always got a "Memory index out of range" error in Chrome and Edge.
No WebGL is not supported - sorry. I also think that communicating in a Web application over OPCUA might also be not wished from the security point of view.
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