Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!
I can connect to my OPC UA server from OpcWatch, UA Expert and even Node-RED.
However wenn importing nodes I get an error message that the client would not be able to connect. I've attached a log-file. Does someone has any idea?
Hi, I have seen that FreeOOCUA Modeler uses in the background an OPCUA server based on Python. We already had problems with the Python OPCUA server. Don’t know why. But it this server is not commercial and the Python server has a lot of open issues in Github. With all commercial Opc Ua Servers we testet so far (Unified Automation, Beckhoff, SIEMENS) it worked. Do you really need to use this OPCUA server? If yes and if we can’t get it running we can refund you the money.
I'm trying to follow the tutorial with the small conveyor. I've inserted the conveyor and instead of deleting components I directly jumped to "Insert Source". However I can not place a can onto the conveyor. Please see pictures. Is this linked to the error/info message I see when I click on "game4automation". BTW: I can't find this post processing stack at the unity store.
When inserting the demo model scene or even a new game4automation there is some sort of UI screen visable. It can by hidden but it shows also a button which can not be clicked. Very strange. I have pictures if this helps
You seem to be in editor view. The UI can be disabled by
- deleting everything under game4automation (what will delete totally the UI out of the project)
- or by deselecting the Layer
In Game mode you can deactivate the full UI deselecting this option:
I have not purchased the asset yet, cause i have some questions!
So, I have a driving game, beckoff PLC and a pneumatically controlled platform. Is this asset good tool to get that platform moving by using the rotation variables from Unity?
Yes you can do that over OPCUA (included in Game4Automation Professional). With OPCUA you can transfer the values to the Beckhoff PLC.
In 1-2 months Game4Automation Professional will include also a direct ADS Interface. We are currently developing it.
I am running the OPCUA demo with the UaCPPServer and it works fine, except that the values are not shown next to the GameObjects in Unity. I can see the current values from the server on each OPCUA_Node component, however it seems that the corresponding PLCSignals were not created like they should (from the OPCUA documentation page: "If the Game4Automation framework is installed, additionally all
corresponding PLCSignals are created. These signals can be dragged and
dropped with sensors or drives of the Game4Automation framework.")
I then added a PLC Output Float script manually to the respective node (see picture). Now the current value is shown next to the GameObject, but it doesn't update.
I also tested this with the test scene (OPCUADriveReadingWriting.unity) provided here: https://forum.game4automation.com/communities/1/topics/101-write-to-opc-ua-varible-using-the-plcinputfloat-datatype
But the PLC Output value is also not updated there.
first of all I strongly recommend to use Unity 2018.4 instead of 2019. Specially when compiling to the Build with an IL2CPP compiler there might be issues with Unity 2019.
There is something interfering with the demo use cases (need still to check what exactly).
Please follow these steps:
- Make sure that the compiler defines are set to GAME4AUTOMATION; GAME4AUTOMATION_PROFESSIONAL
Import while running the OPCUA server the nodes again. If you have enabled with the Compiler defines the full framework it will also create all PLCInputs and Outputs:
If you try now to run it you will get errors:
These errors are because the demo server is limited in subscriptions.
You need to turn off all subscriptions in the OPCUA nodes or you turn it off in the OPCUA interface and import again:
Please also delete the Use Cases completely (we will get rid of the problem with the use cases in the next release).
Now it should work as expected:
You find also the full working model (based on Unity2018.4) in the Uploadfoalder I have send you via mail.
Can you write to OPC UA variable using the PLCInputFloat varible type. I easily read values from the PLCOutputFloat inside scripts using the "variableName".Value method but I cannot seem to write using the datatypes.
I am able to change to variables on OPC UA server using other applications.
I am sending you via email a link to the current beta asset!
I have recently bought the game4automation Pro, as I need simit and unity to communicate with eachother.
I have no issues getting SIMIT and unity to communicate via the SHM interface when using the "play" button from the editor, but when I run a compiled application Unity and SIMIT do not communicate.
I have tried to use both "2019.1.14f1" and "2018.4.9f1 LTS" versions of unity. As the function "Apply Standard Settings" fail in my "2019.1.14f1" project but switching to "2018.4.9f1 LTS" where the function runs without error did not help.
"GAME4AUTOMATION_PROFESSIONAL;GAME4AUTOMATION" is present in the "Scripting Define Symbols" field.
what am I missing?
I uploaded Version 1.020 to Unity's Asset Store. This should fix the problems. You can now use pure .Net4.0 projects. Also CADLink is now able to compile wit .Net4.0 settings.
It will be availabe latest on Monday on the store.
Can I deploy demo app into my iPad by using starter kit?
Hi, yes you can do that with Unity and Game4automation Starter. It is a little bit more complicated than for Android. You will need a Mac for final compilation (alternatively Unity’s cloud build) and an Apple developer account. In Unity’s build settings you will need to set IOS as Build target.
Hi I buy the game4automation starter and I download the parts4cad from the asset store.
And I import the parts4cad in the project where is the game4automation,and I click in the game4automation tab > Cadenas parts4cad and it doesn't star the parts4cad software. Do I need another thing? Here is a screenshot.
Hi, sorry I have still no idea. We have about 40 downloads a month and no similar problems with other users.
Please try to put the following command file into your Streaming Assets folder (Assets/StreamingAssets/parts4cad)
Now try to start it by douple clicking on it with the windows exporer. Do you see any error messages. Is the cadenas client opening?
I get an error from UnityLinker (see below) in Unity 2019.2.2f1, Android and PC Standalone build. The project also uses LWRP which, I assume, is not so important here. I did not test with standard rendering. I can reproduce this error in an empty project just importing the OPCUA4Unity asset. Other settings are IL2CPP, Net Standard 2.0.
Edit: Maybe it is helpfull to know, that Mono Scripting Backend does not run into this.
Full error message:
UnityLinker.exe -out="C:/Users/Unity/New Unity Project/Temp/StagingArea/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Core.xml" -x="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Accessibility.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AndroidJNI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Animation.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/AssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Audio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Cloth.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ClusterInput.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ClusterRenderer.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Core.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/CrashReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Director.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/DSPGraph.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/FileSystemHttp.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/GameCenter.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Grid.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/HotReload.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ImageConversion.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/IMGUI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Input.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/InputLegacy.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/JSONSerialize.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Localization.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ParticleSystem.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/PerformanceReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Physics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Physics2D.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Profiler.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/ScreenCapture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/SharedInternals.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/SpriteMask.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/SpriteShape.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Streaming.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Substance.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Terrain.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TerrainPhysics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TextCore.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TextRendering.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Tilemap.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/TLS.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UIElements.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Umbra.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UNET.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityAnalytics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityConnect.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityTestProtocol.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequest.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestAssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestAudio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestTexture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/UnityWebRequestWWW.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Vehicles.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/VFX.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Video.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/VR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/Wind.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.2.2f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/XR.xml" -d="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/Unity.RenderPipelines.Lightweight.Runtime.dll" --include-unity-root-assembly="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/Unity.Postprocessing.Runtime.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/jg/Unity/New Unity Project/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --disable-engine-module-support
Fatal error in Unity CIL Linker
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:222)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel, Boolean, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:158)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String, String, String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:358)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:246)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:326)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:70)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:242)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:41)
sorry we don't have a solution for the problem. Because of Unity is changing very fast we decided to relay on the Long Term Support releases which give long term support and better stability. So my advice is to use Unity 2018.4.8f1 and other 2018.4 Versions
Customer support service by UserEcho