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Colider Box , vertical movment on chan element
I add chain with chain element, and make chain element as transfer surface. But when cans comes to chain element it is holding only in vertical moving , but not for horizontal, there is video, what i miss?

OK we found a solution. Thanks for sharing your information.
Here is a video about it, will be in the release next week. If you need the changed scripts earlier please send me a message.

Changing local zero point for mesh
How can i change local zero point of mesh from parts4cad? i want add drive (rotation), but zero point of rotation is wrong.

For changing the local 0 point you could embed it into an empty game object manually or use the Kinematic script for doing that on startup or you can change the zero point on the CAD side.

AR template
Hi Thomas,
In one post, you have an AR example with some industrial tanks and the values collected from PLC.
Do you have a template (or some instructions) for this type of application and willing to share?
Thanks

Hi, no I am sorry we can't provide this. It was a prototype and we used in the Unity Project some basic Unity UI-Stuff, the game4automation OPCUA interface and Vuforia for marker tracking.

VFX Graph error after importing Game4Automation in 2020.1 project
H. I have recently imported Game4Automation into my project, but has since not been able to compile.
The console throws me a
InvalidEnumArgumentException in visualeffectgraph's Orient.cs
Has anyone run into this?

State: Robot Integration
Hi,
I want to ask about the state of the Robot-Integration into Game4Automation. I did not find anything in the Release Notes.
What is about Fanuc, ABB, Kuka , (and Universal Robots). Or do we need RoboDK for this?
Best Regards,
Mike

We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.

Modbus TCP/IP support
I. was wondering if Modbus TCP / IP support was planned in the near future.
Modbus is very well supported in the open source world and would enable they use of a large selection of pre-existing software, hardware and PLCs, in North American particularly.

How to use Modbus on G4A side is described here:
https://game4automation.com/documentation/current/modbus.html
G4A works as a Modbus server so your PLC needs to write and read from the modbus registers by some small PLC code. We don't have any knowledge about fx3u so you would need to take care about the fx3u side by yourself.
Best regards

Tracking Pulses
Hello there,
I have been messing around with a behaviour interface to add tracking pulses to a drive. It has suddenly dawned on me that you may already have such functionality tucked away somewhere, please let me know before I re-invent the wheel ;)

No we don't send out pulses so far on a drive. But it should be simple to add. I only see a problem if drive is to fast. Pulses could be needed faster than communication cycle is.

Hi Jeff,
you will need the Professional version because all the "advanced" interfaces are part of Professional (like the needed Shared Memory Interface to PLCConnect).
Currently the PLCConnect developers are developing a "special" Game4Automation Interface what will be a "special" PLCConnect Interface on the Game4Automation Professional side. But the current version and standard Shared Memory should also work.
I will get you a PLCConnet trial and some documentation on it. It might take until end of this week. Could you please send me your full contact data to info@game4automation.com.
Thanks and best regards
Thomas

Unity to a PLC
I have not purchased the asset yet, cause i have some questions!
So, I have a driving game, beckoff PLC and a pneumatically controlled platform. Is this asset good tool to get that platform moving by using the rotation variables from Unity?

Yes you can do that over OPCUA (included in Game4Automation Professional). With OPCUA you can transfer the values to the Beckhoff PLC.
In 1-2 months Game4Automation Professional will include also a direct ADS Interface. We are currently developing it.

How can I deploy demo app to my iPad ?
Can I deploy demo app into my iPad by using starter kit?

Hi, yes you can do that with Unity and Game4automation Starter. It is a little bit more complicated than for Android. You will need a Mac for final compilation (alternatively Unity’s cloud build) and an Apple developer account. In Unity’s build settings you will need to set IOS as Build target.
Thomas
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