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0
Planned

No Mutex PLCSim Advanced Interface proble

Pablo 3 months ago in realvirtual.io Starter and Professional updated 3 months ago 2

Hello,

we are using the PLCSim Advanced Interface.

We can Import the PLCSignals without any Troubles:

The first time that we start the simulation in Unity everything is working fine (COM OK).

But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.

We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...

Could be some background process blocking the communication? Thank you in advance.

0
Answered

Integrating detailled hardware behavior models into Unity

unity 4 months ago in realvirtual.io Starter and Professional updated by Support 4 months ago 1

Good day to you,

We have been using your asset Game4Automation Professional for a few weeks now and are very impressed with its functionalities. We quickly found out that especially the interoperability between tools and the intransparency of different company landscapes make the biggest troubles.


We also use another VIBN tool that already provides many libraries and templates for behavior models of drives, for example. These are mapped in FBD or a similar language, and there is also an image of this as XML, which can apparently be used for the external VIBN tool's C# programming. How to use this, however, we neither know for the external tool nor for Game4Automation yet. In order not to have to create a new behavior model for the drives of our VIBN in Unity every time, it would be good if we could take over the existing models completely or at least only with small adjustments. Do you already have experience with this, or do you know customers who have to deal with the same problems?


After further research we came across FMI, among others, which is supported by G4A Pro. Is this interface the right one to integrate behavior models from, for example, a Sinamics S120 drive from Siemens into Unity?

Or do we always have to access a library of an external tool for this? We can't currently test the FMI export of the other VIBN tool because it costs extra, so we'd like to make sure we're on the right track before purchasing it.


Do you furthermore have experience whether component manufacturers share the behavior models of their products with customers (especially also as FMI)?

Answer
Support 4 months ago

Hi, 

FMI could be the future standard for behavioral model exchange, but currently it seems that you can't get FMUs of any component from the OEMs. And I'm pretty sure that you can't export FMUs from Simit, for example, and that Siemens doesn't provide FMUs for their own drives (Siemens is interested in selling Simit, not replacing it ;-)). Currently I would not rely on FMUs to replace own behavior models. Unfortunately, I don't see an industry accepted standard being available anytime soon. If you are a Simit user and have your own behavior models, then you can continue to use them and Simit along with Game4Automation.

I hope this helps, even though it may not be the answer I was hoping for.

Best regards

Thomas

0
Under review

OPCUA runs in player/editor but indicates "specified license not valid" in build (G4APro licensed)

Joel 4 months ago in realvirtual.io Starter and Professional updated by Support 4 months ago 7

In my application I use (this time) only the OPC UA connectivity of my G4A prof licensed installation. In player and editor all is working well but when I run a build the log shows "The specified license is not valid." and therefore makes no connection.

Answer
Support 4 months ago

Hi, I am in vacation until this Thursday. I think it will be best to look first into your project and to check. You can send us your NDA to info@game4automation.com and I can sign on Thursday morning.

Best regards

Thomas

0
Answered

Conveyor can run but the source always go down

Lgcontrol 5 months ago in realvirtual.io Starter and Professional updated by Support 4 months ago 3

Hello 

Question:Conveyor can run but the source always go down which parameter set wrong?

Answer
Support 4 months ago

The colliders of the MU are not defined as they should. You can compare with the MUs in the Demo scene.

You need to have at least one box collider on an MU which is on the layer g4a_MU (see my sceenshot). This layer is working for transport collissions as well as sensor collissions.

Please also check:

https://game4automation.com/documentation/current/physics.html

The example MU in the demo scene is even more complicated. It has two colliders - one for the transport (like realistic rolling on the bottom - on the layer g4a_TransportMU) and one for the sensor on the layer g4a_SensorMU.

0
Answered

Starter version didn't show game4Automation in the menu bar

Lgcontrol 5 months ago in realvirtual.io Starter and Professional updated by Support 5 months ago 3

Answer
Support 5 months ago

We found the issue. Automatic install script had a bug. Is fixed in the latest release.

0
Completed

hi sir

tongtiangumu 5 months ago in realvirtual.io Starter and Professional updated by Support 5 months ago 1

Assets\game4automation\private\QuickToggle.cs(505,36): error CS0103: The name 'CADStatus' does not exist in the current context

Answer
Support 5 months ago

Are you using Professional. Please check your Scripting Define Symbols as described here:

https://game4automation.com/documentation/current/compilerdefines.html

If you are using Starter GAME4AUTOMATION_PROFESSIONAL should not be in the compiler defines.

0
Completed

It has been unable to run successfully

547402064 5 months ago in realvirtual.io Starter and Professional updated by Support 5 months ago 1

No Spacenavigator installed

UnityEngine.Debug:Log (object)

SpaceNavigatorDriver.SpaceNavigatorWindows:.ctor () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigatorWindows.cs:58)

SpaceNavigatorDriver.SpaceNavigatorWindows:get_SubInstance () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigatorWindows.cs:63)

SpaceNavigatorDriver.SpaceNavigator:get_Instance () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigator.cs:37)

SpaceNavigatorDriver.SpaceNavigator:get_Translation () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigator.cs:13)

SpaceNavigatorDriver.ViewportController:Update () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Editor/ViewportController.cs:72)

UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

Answer
Support 5 months ago

On which platform are you working. Please try deleting the full path

Assets/game4automation/private/RuntimeUI/SpaceNavigator

0
Answered

HI

tongtiangumu 5 months ago in realvirtual.io Starter and Professional updated by Support 5 months ago 1

Answer
Support 5 months ago

Hi, you seem to have errors in your project but I can`t see which errors. Based on the latest review on the Unity asset store (which might be from you) you might have multiple identic dlls in your project. This is normally if you are using multiple assets which are using the same dlls. You need to delete on of these duplicated dlls because they are only allowed to be once inside. O

0

Hello Thomas,I wish I could use ModbusTCP Client while I'm alive。

Hello Thomas,I can't connect unity to FX3U until now,I notice FX3U could be ModbusTCP Server,so I want try ModbusTCP client in unity。I wish G4A could have ModbusTCP client function,thank you Thomas。

0
Answered

S7 - 300 Classic

Björn 7 months ago in realvirtual.io Starter and Professional updated by Support 7 months ago 1

Hallo zusammen,

gibt es eine Möglichkeit ein S7 - 300 Classic Programm (Simatic Manager V5.6 + SP2) mit dem S7 Interface in Unity zu verbinden? Oder gibt es eine andere Alternative? 
Das Programm konnte ich bisher nicht auf PLC SIM Advanced in eine Instanz laden.

Answer
Support 7 months ago

Sie müssten sich mit dem S7 Interface zu jeder Siemens PLC verbinden können wenn Sie als Hardware vorhanden ist.