0
Fixed

Subscribe problem using multiple OPCUA Interfaces

TedSwanseaUni vor 7 Monaten in OPCUA4Unity aktualisiert vor 7 Monaten 3

Our physical machine is made up of multiple OPCUA servers. 

In our Unity scene we have several OPCUA_Interface objects to connect to each server and a OPCUA Node connected to each interface.


If we use Read Value on the nodes we get the values we expect, however if we use the subscribe option we get the same value across all interfaces as if they are being overwritten somehow. We can get around it by using Read Value but it seems to come with a heavy performance cost. 


Is this a bug or is there another way to set this up?

Many thanks


 

Antwort

Antwort
Fixed

Hi Ted,

I am sending you a new DLL.

A new Beta (2020.02-beta-521) that is fixing this issue will be available soon on our download pages.

Best regards

Thomas

GUT, ICH BIN ZUFRIEDEN.
Zufriedenheit von TedSwanseaUni vor 7 Monaten
+1
Gestartet

Hi Ted,

I will check that tomororw. It seems to be bug.

Best regards

Thomas

Antwort
Fixed

Hi Ted,

I am sending you a new DLL.

A new Beta (2020.02-beta-521) that is fixing this issue will be available soon on our download pages.

Best regards

Thomas

That's fixed it, thanks again.