Release Notes

Version 2021.06 -26. Steptember 2022 ( Professional)

Enhancements Fixer (blocking handing over to other fixers, limitation on tags and setting tags after fixing).

Pattern component for automatically building circular or matrix patterns with gameobjects (e.g. Fixer patterns).

New component Unfixer.

Support of additive scene loading, changes in Game4automationController for defining additive scenes for one scene. game4automation controller in additive scenes is automatically disabled.

Version 2021.05 - 31. August 2022 ( Professional)

Bugfix robot inverse kinematics when PTP and same position.

Bugfix DrivePosition in some rare cases with RobotIK.

Additional signal waiting and signal setting function on inverse kinematics targets.Added optional HomePosition for RobotIK on simulation start.

Bugfix inverted Upper and LowerLimit Signals on Drive.

Bugfix compile switches for SpaceNavigator and IOS.Improvements and bugfixes in Fixer for beeing able to act as a simple Gripper like vaccum grippers.

Version 2021.04 - 26. August 2022 ( Professional)

New robot inverse kinematic function (see

Temlate for creating new game4automation scenes with File > NewScene.
Source is now working with Fixer on created Mus.

Version 2021.03 - 14. Juli 2022 ( Professional, Simulation)

First 2021 release for Professinal AND Simulation. Minor changes in chain in Professional for compatiblity to Simulation.

In Simulation added Shoe Sorter, Cross Belt Sorter and Spiral Conveyor - see

Version 2021.02 - 07. Juli 2022 (  Professional, Starter)

Support for AGX physics engine - see 

CreateOnDistance in source with optional random behavior - see 

Singal Manager able to deactivate unconnected signals -

Version 2021.01 -24. June 2022 ( Professional, Starter)

Product rebranded to (namespace is unchanged for backwards compatibility)

Bugfixes OPCUA interface

Support for Unity Visual Scriping (see

Version 2020.15 -10. February 2022 (Game4Automation Professional)

EthernetIP Interface added (see

Version 2020.14- 17 Januar 2022 (Game4Automation Professional)
OCUA basis framework changed to LibUA for compatiblity to IL2CPP, Hololens and IOS

Version 2020.13- 08 December 2021 (Game4Automation Starter, Professional)

New LogicSteps for visual scripting (Professional) (see

Better performance and extensions MemoryArea ReadWrite Mode S7 interface (see

Additional CyclcSumCommand mode for faster communication with TwinCAT ADS (Professional) (see

Added PerformanceOptimizer for combining meshes (Professional).

Added SignalManager for automatically connecting and creating signals (Professional).

Version 2020.12- 21 November 2021 (Game4Automation Starter, Professional, Simulation)

Bugfix S7Interface AreaReadWrite Mode

Bugfix compile errors for executables.

Version 2020.11- 15 November 2021 (Game4Automation Starter, Professional, Simulation)

Rebranding of Conveyor Library to Game4Automation Simulation

Changes in Starter and Professional for Game4Automation Simulation compatibility

Version 2020.10 - 11 November2021 (Game4Automation Starter)

Simit SHM now included in Starter

Bugfix QuickEdit Overlay

Version 2020.09 - 13 October 2021 (Game4Automation Professional, Starter)

New ABB RobotStudio Interface (only Professional)

Fixed bug in writing M floats in S7 interface

Interact3D component for Pushbuttons in 3D scene

Added support of Articulation Bodies kinematic

Version 2020.08 - 17 September 2021 (Game4Automation Professional, Starter)

New optional area read/write mode for faster signal exchange in S7 interface

Setting for display quality in runtime ui

Fixed bug missing hierarchy icons

Version 2020.06 - 20 July 2021 (Game4Automation Professional, Starter)

Added icons for standard game4automation scripts

Better standard settings in source, sensor and mu

PLCOuput in Sensor now included - no Sensor_Standard needed any more

Fixed compile error for Global.cs in Build

Version 2020.05 - 09 July 2021 (Game4Automation Professional, Starter)

New Force Drive - moving Cylinders with Forces

New Recorder for recording Drive movements (e.g. from external Robot Controller

Bugfixes QuickEdit

Bugfixes Gripper & Aligner

Version 2020.04 - 29 June 2021 (Game4Automation Professional, Starter)

Fixed Align for QuickEdit
QuickEdit on/off is now saved in preferences
New Fixer Component
New example Model for Gripping objects (Grip, Gripper and Fixer)
Restructured Code for Gripping (IFIX interface)

Version 2020.03 - 22 June 2021 (Game4Automation Professional, Starter)
New Quick Edit Window for faster engineering workflow (see

Fixed problem with importing OPCUA nodes

Renaming Simulink interface 

Fixed problem with reading boolean values from DBs in S7 interface

Calculate max distance in SceneMouseNavigation by bounding box

New script for modelling robot grippers with finger (Gripper.cs)

Version 2020.02 - 14 May 2021 (Game4Automation Professional, Starter,OPCUA4Unity)
Fixed Bug in OPCUA with multiple parallel connections

Highlighting of Groups and Kinematic connections

Added ability to Grip part from another Gripper (see dermo 

Added script for definiing drive motion sequences (see also Assets/game4automation/Scenes/DemoGripping.unity)
Automatic calculation of maximimum scene mouse zoom in game mode based on bounding box
Renaming of Matlab interface to Simulink interface
Fixed positioning bug on rotating transport surfaces

Version 2020.01 - 04. April 2021 (Game4Automation Professional, Starter,Conveyor-Library)

Upgrade to Unity Version 2020 LTS

NaughtyAttributes upgraded, now remains in standard namespace

Improvements in Signal connection information

Improvements in Reconnect of OPCUA on connection losses

Version 2019.13 - 31. March2021 (Game4Automation Professional, Starter)

Minor changes for the new Game4Automation Conveyor Library

Compatibility with the Game4Automation Conveyor Library - available soon on the Unity Asset Store (see

Version 2019.12 - 16. February 2021 (Game4Automation Professional, Starter, CADLink & OPCUA)

Added ability to import Step files (CADLink)

Added Behavior Models for Drives - Drive_Speed and Drive_ContinousDestination (see

Added Measure Component (see

Added MeasureRaycast Component (see

Added FMI Interface (see, only Professional)

Added Events, Multithreaded Connection to OPCUA Interface (see, only OPCUA and Professional)

Added ability to delete MUs in Sensors

Added events to MUs (Load and Unload)

Added functions for correctly aligning ChainElements

Updated NaughtAttributes Tool to newest version

OPCUA now limited to Windows (IL2CPP and Mono) and Android (only Mono) 

Version 2019.11 - 29. November 2020 (Game4Automation Professional & Starter)

Bugfix Gripper on robot in demo model.

Version 2019.10 - 26. November 2020 (Game4Automation Professional & Starter)

Added ability to hide non G4A components on GameObjects in Unity Editor
Improved possibilities to move Transportsurfacs (see
New component StartDriveOnCondition (see Demo scene DemoStartDriveOnCondition)

Version 2019.08 - 18. November 2020 (Game4Automation Professional)

Bugfix OPCUA, fixing Licensing issues and IL2CPP compilation

Version 2019.08 - 09. November 2020 (Game4Automation Professional)

Fixed Bug OPCUA interface - missing references

Version 2019.06 - 05. November 2020 (Game4Automation Professional)

Fixed licensing issue for STEP interface

Version 2019.05 - 23. October 2020 (Game4Automation Professional)

CADLink - Added STEP Interface (see

S7 Interface - Added ability to read DB values (see

Modbus Interface Added (see

Version 2019.04 -  20. August 2020 (Game4Automation Professional, CADLink)

CADLink 3mf export now supports big meshes with more than 65.000 vertices

CAM continuous function for driving e.g. chains with CAMS

CAMTime can be started at the end of another CAMTime

Version 2019.03 - 12. August 2020 (Game4Automation Professional, Starter, OPCUA)

New Version numbering now with Unity Base Version (2019) in front of our Version number.

Please upgrade to Unity 2019.4 LTS!

Better stability and automatic reconnecting for all interfaces (Shared Memory, OPCUA, TwinCAT, Sz-TCPIP)

Integrated First Person View in Runtime UI (

New standard switch to enable or disable components and for switch between Simulation Mode and Virtual Commissioning mode (

Version 2019.01 - 07. July 2020 (Game4Automation Professional, Starter)

New Version numbering now with Unity Base Version (2019) in front of our Version number.

Please upgrade to Unity 2019.4 LTS!

New RoboDK Interface (

OPCUA bugfixes improvement

New ABB Robotstudio OPCUA Demo scene (

Chain Systems

Version 1.036  - 07. June 2020 (Game4Automation Professional, Standard, CADLink)

Bugfix CADLink import (recalculated Mesh Bounds)

New Function for PIXYZ based Update of large CAD Data (see

PartChanger for changing visual appearance of CAD files (see

Bugfixes PLCSIMAdvanced Interface

Bugfixes Sensor and Grip

New function Prefixes in Groups

Version 1.034 - 14. February 2020 (Game4Automation Professional & Starter)

New function for motion axis CAM - see, and on Youtube

New tool for checking CAD imported meshes CADChecker (only Professional) - see

New tool for selecting and grouping components SelectionWindow (only Professional) - see

Version 1.033 - 08. January 2020 (Game4Automation Professional &Starter)

Bugfix Follow Parent option in Transportsurfaces

Removed Interact message on simulation startup

Please remove \Assets\game4automation\private\Editor\QuickToggle folder when upgrading from Version 1.031 and below!

Version 1.032 - 18. December 2019 (Game4Automation Professional & Starter)

Bugfix TwinCAT Interface (crash when starting multiple times)

Bugfix Interact when importing

Version 1.031 - 17. December 2019 (Game4Automation Professional & Starter)

New Icons in HierarchyView and HierarchyView Performance Improvement

Performance Improvement Transportsurfaces

New Kinematic and Group Functions

(see Documentation, and Youtube Tutorial:

Interact Integration (Interact is an optional module for Game4Automation)


Version 1.030 - 22. November 2019 (Game4Automation Professional & Starter)

Added new radial Transportsurfaces. Transportsurface is getting radial as soon as you select RotationX,RotationY or RotationZ as direction. The center point of the rotation needs to be in the local coordinate system zero. 

Changed calculated deltatime in Drives and Transportsurfaces to fixedtimeDelta for better accuracy.

Version 1.029 - 19. November 2019 

Signals are now displaying if they are connected to a behavior model or not. If not, the signal values are displayed like that: "(SignalValue)"

Each Signal now has information about its connections to behavior models. In the section "Signal Connection Info" the Behavior model and the connection is displayed to which the signal is connected: 

Version 1.028 - 15. November 2019 - Bugfix TwinCAT Interface

Bugfix Error Drive directions and Drive handles in rotated assemblies

Version 1.027 - 14. November 2019 - Bugfix winCAT Interface

Bugfix read of signals (sometimes not all signals where transfered in one cycle together)

Version 1.026 - 5. November 2019 - Bugfixes

Bugfix in TwinCAT ADS typecasts
Bugfix in OPCUA typecasts
Better OPCUA4Unity and Game4Automation integration

Version 1.025 - 31. October 2019 - TwinCAT
Beckhoff TwinCAT Interface integrated - see in Youtube

Drive Positions are now also working correctly if parent GameObjects are scaled. Position are always relative in millimeters, no matter how the scaling of the GameObject itself is. 

Version 1.024 - 25. October 2019 - Bugfixes

 Problem with space in path name for parts4cad fixed (

Problem with rotational drive in combination with prismatic fixed (

Full application, including OPCUA, now compiles again with .Net4.0 settings and Mono or ILCPP: 

You can find older release notes here:

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