Version 1.034 - 14. February 2020 (Game4Automation Professional & Standard)
New function for motion axis CAM - see https://game4automation.com/documentation/current/cam.html, and on Youtube https://youtu.be/nPNgIWcwDAM
New tool for checking CAD imported meshes CADChecker (only Professional) - see https://game4automation.com/documentation/current/cadchecker.html
New tool for selecting and grouping components SelectionWindow (only Professional) - see https://game4automation.com/documentation/current/selectionwindow.html
Version 1.033 - 08. January 2020 (Game4Automation Professional & Standard)
Bugfix Follow Parent option in Transportsurfaces
Removed Interact message on simulation startup
Please remove \Assets\game4automation\private\Editor\QuickToggle folder when upgrading from Version 1.031 and below!
Version 1.032 - 18. December 2019 (Game4Automation Professional & Standard)
Bugfix TwinCAT Interface (crash when starting multiple times)
Bugfix Interact when importing
Version 1.031 - 17. December 2019 (Game4Automation Professional & Standard)
New Icons in HierarchyView and HierarchyView Performance Improvement
Performance Improvement Transportsurfaces
New Kinematic and Group Functions
(see Documentation https://game4automation.com/documentation/current/kinematics.html, and Youtube Tutorial: https://youtu.be/c3Y6i7QyrxI)
Interact Integration (Interact is an optional module for Game4Automation)
Version 1.030 - 22. November 2019 (Game4Automation Professional & Standard)
Added new radial Transportsurfaces. Transportsurface is getting radial as soon as you select RotationX,RotationY or RotationZ as direction. The center point of the rotation needs to be in the local coordinate system zero.
Changed calculated deltatime in Drives and Transportsurfaces to fixedtimeDelta for better accuracy.
Version 1.029 - 19. November 2019
Signals are now displaying if they are connected to a behavior model or not. If not, the signal values are displayed like that: "(SignalValue)"
Each Signal now has information about its connections to behavior models. In the section "Signal Connection Info" the Behavior model and the connection is displayed to which the signal is connected:
Version 1.028 - 15. November 2019 - Bugfix TwinCAT Interface
Bugfix Error Drive directions and Drive handles in rotated assemblies
Version 1.027 - 14. November 2019 - Bugfix winCAT Interface
Bugfix read of signals (sometimes not all signals where transfered in one cycle together)
Version 1.026 - 5. November 2019 - Bugfixes
Bugfix in TwinCAT ADS typecasts
Bugfix in OPCUA typecasts
Better OPCUA4Unity and Game4Automation integration
Version 1.025 - 31. October 2019 - TwinCAT
Beckhoff TwinCAT Interface integrated - see in Youtube
Drive Positions are now also working correctly if parent GameObjects are scaled. Position are always relative in millimeters, no matter how the scaling of the GameObject itself is.
Version 1.024 - 25. October 2019 - Bugfixes
Problem with space in path name for parts4cad fixed (https://forum.game4automation.com/communities/1/topics/91-parts4cad-dont-open)
Problem with rotational drive in combination with prismatic fixed (https://forum.game4automation.com/communities/1/topics/109-problem-with-rotational-drive-in-combination-with-prismatic-drive)
Full application, including OPCUA, now compiles again with .Net4.0 settings and Mono or ILCPP:
You can find older release notes here:
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