if you are working in parallel, you need to have 2 Game4Automation licenses. Game4Automation is a Editor Extension that means that you need to have one license per seat.
There seem to be sometimes a problem with the included OPCUA license. We can't see the same problem on our computers, but I had one other customer with the same problem. The reason is the included OPCUA dll and it's licensing mechanism. We are working on an update of the included OPCUA dlls and this will solve most probably the problem.
Modbus will be added soon
You will need to set the Values "PlaceObjects" or the corresponding values to true to loose the can. If you use PickBasedOnCylinder this can be controlled by a connected cylinder. So the Can should fall down whenever you open the Cylinder.
for which PLCs do you need modbus? I just did a quick research about Modbus and there seems to be c#.net libraries available. How to you get the assignment to Real, Byte or Integer Values in Modbus. Is there a standard for defining and importing signal lists?
In Europe we don't have much PLCs which are using Modbus so I don't know anything about it so far.
If we would have a partner / tester we could easily implement that to Game4Automation Professional. Are you interested? Which PLCs could you use for testing the Beta?
If you wish to help us please send an email to email@example.com. Thanks.
we implemented it in our Unity2019.4 LTS beta. Do you want to test it. Your project must be on 2019. Now one subscription can handle multiple values. What I remarked was that OPCUA server might be slower with to much subscriptions.
For sending you a beta I will need your Unity Invoice Number - and a good rating in the Asset Store if it works ;-)
currently this is not supported but I checked the OPCUA documentation and technically this is possible. We will add this feature to the next release (in about 1 month). Until we implemented that, you will need to poll or reduce the number of subscriptions.
AML is now planned, based on a Research Project, on January 2021.
You are welcome, please give us a good rating in the Unity asset store if you are happy with our solution - thanks!
Did you configured it on the PLC side like described in the document below:https://game4automation.com/documentation/current/s7tcpip.html
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