Ihre Kommentare

Hi Leevi,

please check the Youtube Video about TwinCAT. This should show you how to connect it.


It is hard to say what the problem is based on your description. If you send me your existing project I could check where the problem is. I will send you a link via email to upload.

It seems, that you need some basic Unity training. You could also purchase a support package and I will help you and train you via Zoom / Skype.

Best regards

Thomas

Which version are u using. I can't reproduce. With 1.026 Update works. Used Demo Model and UaCPPServer to check.


Do you have a small demo model - based on UaCPPServer where I can check your issue?

Hi,

we don't know this error. Could you upload your project? I will send you via email a link for uploading.

Hi,

usually it should also work with 2019. But we recommend to use LTS (Long Term Stable) releases because Unity is sometimes changing to fast for industrial use cases. We develop and test in 2018.4. On our build server we also try to compile and build with 2019, but it is more risky that we miss something in 2019. So I would recommend to only use 2019 if you really need it.

I just checked latest release and 2019 and it works on my computer without problems. The main menu is available and the demo model is working as expected.

You should also check that you are using .Net4. compatibility level - even if this should be not an issue with the main menu. But some interfaces might not compile without .Net40

There seems to be an issue / collision with anything what is already in your 2019 project. I don't know what. Could you please check the Console log for some more information.

You can do so, but you are not allowed to use one Unity or Game4Automation license on two computers at same time.

Hi,

the license is tied to the organization who purchased the Asset. There seems to be no official way to transfer a license to another organization (e.g. from school to you personal) if you purchased on the Unity Asset Store.


You could purchase the license directly from us. For doing so please just fill out this form (Button "Request a quote" and you will get an offer: https://game4automation.com/en/buy


We could allow you the transfer if needed later on based on a simple mail you are sending to us.


Best regards

Thomas

Hi,

the problem must be inside the included DLL. We agreed with our supplier of the DLL to wait to receive our Hololens2 to be able to test and to find the issue. For now we can only say that Hololens is not working (it was not only you who is not able to get it working).

Best regards

Thomas

Hi, tanks a lot.


The Application needs to write the certificates to an allowed folder path.

You could try to change the code here in OPCUA_interface to assign a path that is working on Hololens:

connection.UserName = UserName;
connection.Password = Password;
connection.MinCommCycleMs = WatchThreadMinCycleTimeMs;
connection.ClientCertificatePfx = ClientCertificatePfx;
#if !UNITY_IOS && !UNITY_ANDROID
      connection.CertifcatePath = Path.GetFullPath(Path.Combine(Application.streamingAssetsPath,  CertificatePath));
      if (connection.ClientCertificatePfx!="")
         connection.ClientCertificatePfx = Path.GetFullPath(Path.Combine(Application.streamingAssetsPath, ClientCertificatePfx));
     
#endif
#if UNITY_IOS || UNITY_ANDROID
        connection.CertifcatePath = Path.GetFullPath(Path.Combine(Application.persistentDataPath, CertificatePath));

    if (connection.ClientCertificatePfx!="")
         connection.ClientCertificatePfx = Path.GetFullPath(Path.Combine(Application.persistentDataPath, ClientCertificatePfx));
#endif
connection.Connect();

Please tell me if you found a solution for Hololens.