It is now integrated - should be available soon in the 1.008 release in the Asset Store - Available most probably tomorrow
I have found the problem. It will be included in the next release. I will send you a patch via mail!
No currently this is not implemented - will be possible in the next release (latest end of this month)
what do you mean you can't read all nodes. Reading all nodes takes some time if there are a lot of variables on the OPCUA server because it is not multithreaded imported (we will change that soon). This is why it is usually better to only import the subnode which is really needed.
For the problem with your variable, the problem seems to be the type (the type is Variable - but it should be Int64). I need to check what the reason ist.
Can you please try to read the variable directly in code (without having the node as a gameobject) by doing like this:
float myvar = (float)Interface.ReadNodeValue(NodeId);
a few questions from my side to understand the problem.
Did you checked the NodeID you want to display the text from with an OPC UA Browser (you can find several in the internet).
Is the text displaying if you use an OPCUA_Node Script - the text should be sown under value?
If both things can be answered yes the communication is correct and it is just a programming issue on your side.
What I am wondering about is, that your NodeID is called "Counter1". It seems more that it is not of type string. Maype you missed to convert the integer to a string?
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